/************************************************************
 * Filename: Engine.h
 * Purpose: Contains implementations of main game loop
 * functions (init, load, update, draw, etc.)
 * Author: Jeremy Kings
 * Revision: 2 (17 November 2010)
 * Base: GameState_Asteroids.cpp - CS529 Project 3
 *
 * Copyright 2010, Digipen Institute of Technology
 ************************************************************/
#include "Main.h"
#include "System.h"
#include "MessageHandler.h"
#include "ObjectFactory.h"
#include "GameLogic.h"
#include "Physics.h"
#include "Graphics.h"